![]() ![]() Again, that’s just speculation, especially since the game has undergone many changes since this brief announcement trailer. ![]() Perhaps taking a cue from Sea of Thieves, there won’t be an overarching main plot, but rather just smaller missions and mission chains, as well as dynamic events, that fill in the gaps between PvP naval combat. Since Skull and Bones is supposedly an online experience, it may be the case that there isn’t a story in a traditional sense. In terms of plot, story, and characters, there’s nothing to really go on. The trailer ends, as a crew is hauling up their loot from the waters, with the foreboding threat of a Kraken-type creature of incredible size just below the surface. However, when two new pirate crews show up, the real battle begins. ![]() Cannonballs rip through the hulls, splintering wood and shattering masts as the pirates cripple the target ship. We see some beautiful, although obviously pre-rendered, shots of pirate and cargo ships engaging on rough seas. This announcement trailer sets the game in 1721 on the Indian Ocean, which is both the prime time period and location for historical pirate activities. Here’s your blast from the past, since the only official trailer for Skull and Bones is the original reveal trailer from way back at E3 2017. As the timeline stretched out, the developer's ambitions for graphics and gameplay grew, eventually earning its own codename while developing its unique set of challenges.Skull and Bones: E3 2017 Cinematic Announcement Trailer | Ubisoft That project would be briefly known as "Black Flag Infinite." To achieve a fast turnaround, the studio planned to reuse assets from "Assassin's Creed: Black Flag'" However, that project got off the ground in late 2013, right as the Xbox One and PlayStation 4 launched, quickly making some of those assets outdated. As reported by Kotaku, the basic concept for the game that would become "Skull & Bones" was to take the naval combat from "Assassin's Creed: Black Flag" and combine it with the live service model of "Ghost Recon Phantoms," a free-to-play multiplayer title the studio maintained. However, Ubisoft Singapore rose to prominence within its parent company when it contributed to "Assassin's Creed: Black Flag," an experience that helped establish the studio "as proud innovators of naval gameplay and water technology," according to the official website. Here is everything fans need to know about the troubled development cycle of "Skull & Bones" and why Ubisoft won't be releasing it anytime soon. Now, more than four years have passed since the game was revealed in 2017, and a new Kotaku exposé makes it seem like the project is still far out on the horizon. However, the title would miss that deadline and many more. That timeline told fans that "Skull & Bones" had already been in development, in one form or another, for up to four years, making the expected 2018 release date seem well within reach. The project was officially announced at E3 2017, and a series of developer interviews presented during its unveiling established a connection to 2013's "Assassin's Creed: Black Flag," which was celebrated for its ship-to-ship combat mechanics. Sometimes, however, the best-laid plans go awry, as has become the case with the long-gestating "Skull & Bones," a pirate adventure game that will be the first significant original IP released from Ubisoft Singapore. ![]()
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